For my course four final project I wanted to expand on one of the course’s weekly themes: the use of games in teaching. As I wrote here, I am big advocate of the use of games in my classes. Whereas there are some issues we discuss in Coetail that I struggle to see how I can implement it in the teaching of my subjects (Economics, History, Business & ToK), the use of games in teaching is almost made for economics and business, and vice versa.
At this time of the year for the 11th graders, we’re just coming to the end of learning about the economy, in particular what governments wants to achieve (sustainable economic growth, low inflation, low unemployment, stable balance of payments and equitable distribution of income) and what tools they have at their disposal to do so (fiscal, monetary and supply-side policies). It’s one thing being able to understand the component parts, but where the higher level thinking comes in (thanks Bloom) is in seeing the bigger picture of how it all fits together. In particular the concept of trade-offs – were the government to, say, change monetary policy to lower unemployment it could well lead to higher inflation. Thus the government might have to choose one as more important than the other. I want my students to be thinking evaluatively about these things, but many struggle because they can’t see the bigger picture.
My proposed set of lessons (UbD here) allow the students to devise a computer model that shows a simple economy with the main economic objectives and main government policy tools and how they are all interdependent with each other. The policies would be the variables, so the model should be able to show what would happen should the government decide to change its policy. I’ve used computer models before to demonstrate certain economic concepts, but they have been so pathetically simplistic that I haven’t used any of them for many years. Below is a picture of one of the more advanced models. I consider it advanced because it was made using Excel 1997-2004 rather than the previous version.
The idea is that the students, in groups, devise computer models which the will then demonstrate the concept to their peers whilst allowing others to have a play. I would keep the best ones to use with future cohorts, either instead of this task or as an exemple of what I am after.
What I do know is that I would need some help from our tech team to advise the students on what are the best software and apps to use. I’m sure there are good ones out there – I just don’t know about them. That said, I’m probably not even going to have time to do these series of lessons this academic year – I took quite a bit of class time before Easter doing the World President Task (course three final project). This experiment might have to wait until next year…











